ƶ-ͻԴṹͼ
пͻ˽Ŀ¼ԶDEVļУԶزļԴDEVĿ¼С
DEVĿ¼ͬmod_fgcq\stabĿ¼עDEV\scriptsļĿ¼ΪȡüǰLUAűĿ¼\mod_fgcq\stab\scriptsͬ벻Ҫ\mod_fgcq\stab\scriptsƵDEV£ DEV(scriptsĿ¼)
пͻ˽Ŀ¼ԶDEVļУԶزļԴDEVĿ¼С
DEVĿ¼ͬmod_fgcq\stabĿ¼עDEV\scriptsļĿ¼ΪȡüǰLUAűĿ¼\mod_fgcq\stab\scriptsͬ벻Ҫ\mod_fgcq\stab\scriptsƵDEV
DEV(scriptsĿ¼)
scripts (ǰȡĿ¼)
game_config(ǰLUAĿ¼--dataĿ¼תΪLUAøĿ¼)
ssr(LUAǰűĿ¼)
res (UIԴ)
custom(űԶԴ)
item(icon)
item_ground(ʾicon)
player_show(װ_ڹ)
private(UI)
official(ٷԴ)
announce(¼)
bag_ui(ﱳ)
chat()
damage_num(ƮѪ)
dark(ҹϵͳ)
loading(ϷԴ)
login(¼ϷUI)
mail(ϵͳ)
main(ײ)
minimap(Сͼ)
item_tips(װϢ)
player_main_layer_ui(װ)
player_model(װģ_)
player_skill_layer_ui(װ)
skill(ܰ)
splash()
trade(ϵͳ)
public(UIȫ)
skill_icon(_ͼ)
skill_icon_c(Ļ_Բͼ)
anim (ģԴ)
effect(Ч)
hair()
monster(ģ)
npc(NPCģ)
player(ģ)
weapon(ģ)
scene (ͼԴ)
map(ͼļ)
objects()
smtiles(Сש)
tiles(ש)
uiminimap(Сͼ)
data_config (ͻļĿ¼)
cuidata.json(UIļ)
objects()
ModelAtlasSplitConfigs.txt(ЧԴ"ָ"ƬȡĿ¼ͼƬָΪ1ʱҪ)
sceneAtlasSplitConfigs.txt(ͼԴשȡĿ¼)
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